We can also see not one, but what appears to be two fenced of lagoons in addition to the small lake from the Jurassic World film – suggesting that we may possibly be seeing the addition of multiple aquatic locations within our parks – opening a whole new realm of creativity for the contents of these parks. Here we see a structure very much like the breeding facility from JP: OG next to the T-Rex, suggesting that perhaps a similar system of placing down structures to allow you to breed dinosaurs may be in place within the game. This could presumably be a piece of concept art for that final zoom-out shot in the trailer, although this shot does offer slightly more in the way of hints. Lastly, we have our most busy shot – a wide view of the Jurassic World area of Isla Nublar, here with a few notable locations accompanied by some new landscape tweaks. This piece of artwork is a wonderful hint at the potential of this game. Here we can see an assortment of different plants, so I imagine we will have the ability to tailor the kind of shrubbery we have in our different paddocks – just like in Jurassic Park: Operation Genesis. Our second piece of concept art gives us a look at the T-Rex within a more luscious jungle environment here, looking almost as if it is within a habitat of an enclosure, or within the jungle of Isla Nublar – since we know Nublar will be included in the game. We have the red-lighting akin to the breakout sequence from the trailer here, suggesting that this could even potentially be a piece of concept art for the rendered trailer we received for the project.
Our first piece is very like the final shot of the trailer, showing an obviously agitated T-Rex in a situation within a stormy paddock environment. Now, hot on the heels of our trailer, we have three brand new pieces of concept art which hint a little at the game.